Name: Fear
Technique: Fear Release
HP Deduction: 15
Stamina Required: Strength: 19 Intelligance: 23
Descirption: When using this move, I can see the fear and release. When the enemies is trap by this move, everything fade around them, only letting them see their fear and nothing else. It would leave them twisted.
Pros: 99.99% real
Cons: Only for a short period of time. (which I think is enough)
Name: Darkness
Technique: Dark Grasp
HP Deduction: 7 for each 2 post
Stamina Required: Strength: 25 Intelligance:19
Descirption: Anytime darkness is around, this move can make the shadows grasp the person, rendering them useless and unable to move. it may as well poison them too..
Pros: It's hard to move in this at all. Sharp Object can't cut it that good.
Cons: Someone with the power of light is able to destroy it. They just need to shine it on.
Name: Devil's moves
Technique: Devil's Sprinkle
HP Deduction: 8 for each hit from fireball
Stamina Required: Strength: 25 Intelligance:19
Descirption: Devils sprinkle is a move when masses of fire ball can come from the sky.
Pros: This move won't harm the user if he turn himself into his fire form.
Cons: this move is unpredicable on where is landed. it's only for a short period of time. 4 post from me. Only use it two times.
Name: Darkness
Technique: Song of Darkness
HP Deduction: 17
Stamina Required: Strength: 18 Intelligance: 26
Descirption: If the user sing this move, it can make anyone around him knock out and it's unpredicable how long.
Pros: He can choose how long the person is out.
Cons: He have to sing. Also the correct song.
Song:
https://www.youtube.com/watch?v=jdiJfbxumGAName: Darkness
Technique: Shield of Darkness
HP Deduction: 0
Stamina Required: Strength: 19 Intelligence: 17
Descirption: Not only it protected him from attacked, it also hid him. His scent, and anything that have to do with him.
Pros: Protect and Hid him completely
Cons: If someone uses light, it weakens enough for you to break it. Only for short periods of time. 5 post from me.
Name: Darkness
Technique: The Arena of Death
HP Deduction: 5 each time enemies post
Stamina Required: Renewed: Strength: 42 Intelligence: 42 Deducted after arena: Strength: 27 Intelligence: 27
Descirption: This Arean held both darkness and fire traits, that is an advange for Kami and increase his stamina. And if the person stay there for too long, he get weaker and weaker cause of how the darkness effected him.
Pros: Increase his stamina, getting him more moves and such.
Cons: Has a time limit. 13 Post from me. Or can be over if enemies defeated him. If have element dark, it's not effective.